![]() Flawless Ultrawide enables support for ultra-wide resolutions/monitors. Speaking of Elden Ring mods, we also suggest downloading the following ones. As such, I suggest downloading this one (you can google it). However, and from screenshots, this nude mod looks better than the previous one. I don’t know whether these mods are identical. The second mod comes from LoversLab’s member jmedia7. Once you download it, you can install it by replacing the files in the ‘ELDEN RING\Game\parts’ with the files in the mod_files folder. Going into more details, the first mod comes from NexusMods’ member Sakura4. These first nude mods are for the female characters, though I’m sure we’ll get soon a similar mod for male characters. It’s been two weeks since the release of Elden Ring and the first nude mods have appeared online. ![]() Malice is now target capped as well at 8/16/24 targets.And it was bound to happen. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Malice changed to fix CPU issues in the late game due to previous implementation of the ability. New default texture quality settings set. ![]() Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together. ICO accounts will now be forced to logout if you attempt to login with the same account. Added two new maps: Melting Point and Ancient Gifts. Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again. Fixed crash if you run out of video memory when loading textures. Fixed squad owner infocards to gracefully handle large numbers of squads (100+). ![]() Fixed sync error in multiplayer games caused by cannon autocast targetting. Fixed capturable resource mines from being considered damageable. ![]() Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module. AI controlled units will no longer still have AI-control if a human player has taken over for them. AI missions no longer continue if a human player has taken over for them. If the text is too long, it will no longer crash the game. Increased the maximum length of map description text. Fixed cargo ship related crash caused when loading a saved game. Fixed bug de-allocating particle pool memory. ![]()
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